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单词 chicken
释义
chicken

Science and Technology
  • A domestic fowl (Gallus gallus domesticus) that is descended from the red junglefowl. It is farmed throughout the world and is possibly the most widespread and certainly the most numerous of all domesticated animals.

    Mike Allaby


Philosophy
  • Game theoretic example derived from a frightening game allegedly played by Los Angeles teenagers. The two players drive cars straight at each other. They will crash fatally if neither swerves. If one swerves, he is ‘chicken’ and loses face, while the other can triumph and gloat over him. If each swerves, neither wins any kudos, but each survives. The options can be represented in a matrix:

    chicken

    This differs from the more famous prisoners’ dilemma, in that the outcome of both driving on is collectively and individually the worst, whereas in the prisoners’ dilemma the worst outcome for an individual is to stay quiet while the other confesses. In his Common Sense and Nuclear Warfare (1959) Bertrand Russell compared the ‘mutually assured destruction’ of the nuclear deterrent to this game: ‘As played by irresponsible boys, this game is considered decadent and immoral, though only the lives of the players are risked. But when the game is played by eminent statesmen, who risk not only their own lives but those of many hundreds of millions of human beings, it is thought on both sides that the statesmen on one side are displaying a high degree of wisdom and courage, and only the statesmen on the other side are reprehensible.’


Economics
  • A two-player game that illustrates the potential costs of conflict. The game considers two drivers who head directly at each other on a narrow road. Each driver aims to hold their nerve and continue straight while forcing the other driver to swerve (to ‘chicken out’ of the conflict). If both head straight a crash is inevitable. This information is summarized in the pay-off matrix.

    chicken

    The game has two pure-strategy Nash equilibria, {Swerve, Straight} and {Straight, Swerve}. The difficulty for the players, and the interesting feature of the game, is that the players have no method for determining which of these equilibria will emerge in any particular play of the game. The players benefit from anti-coordination (two players using different strategies), but the game has no mechanism to achieve this. An alternative is to play the mixed strategy equilibrium because this is symmetric between the players. However, there is then a positive probability that the worst outcome, {Straight, Straight}, will occur.


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