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quadrangulation of boundary representation based shapes
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quadrangulation of boundary representation based shapes
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quadrangulation of boundary representation based shapes
边界表示模型的四面体网格化
四面体网格化是指将表面模型所包围的连续空间离散成有限个单元的过程,在有限元分析、地质结构仿真、工程数值模拟等领域存在着广泛应用。
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